Our team started
on September 5th of 2001. We developed a game called T.H.U.G.S,
which was chosen to participate in the Student Showcase of the
Independent Game Festival at the Game Developers Conference 2002.
Designer / Programmer: Mark Thrall
Mark has one year of experience as a designer from our previous project,
T.H.U.G.S. As a programmer he has written game logic and the main core
of game engines. On this project his main focus will be to guarantee
that the game is fun from a designer point of view. He is also responsible
for making sure that the game reflects his ideas as a designer. Mark’s
programming responsibilities include game logic and interface.
Producer
/ Programmer: Jhon Restrepo
Jhon has previous experience as a technical director in this company.
He has previously worked as a producer and as a programmer for other
companies. He will be in charge of managing the team’s weekly hours
and, he will make sure the project’s milestones are met on schedule.
As a programmer he will write the main 3d engine.
Lead
of Technology / Programmer: Ricardo
Villarreal
Ricardo was our producer for T.H.U.G.S. His duties as a technical director
include assigning programming tasks to the other team members, and solving
all technical issues that arise. As a programmer he will be in charge
of sending information over the network, sound, website, installer and
handling input data.
Product
Manager / Programmer: Nathan Feldman
Nathan was our product manager during the production of T.H.U.G.S. His
main duty as a product manager is to actively research about products
against us in the market. He is also responsible for the game box, manual,
and other marketing materials. As a programmer he will be in charge of
our menus.
Lead
Tester / Programmer: John Enney
This is John first time with the company. His duties as a lead tester
will be to constantly test new game features as they are implemented.
As a programmer he will be in charge of Artificial Intelligence (A.I).
Über
Programmer: Steve Johnson
Steve is new to the company, but his strong back ground in mathematics
makes him an invaluable addition to our team. His duties as a programmer
are to develop the user interface system and to handle various graphical
issues that require strong skills in mathematics (i.e. quaternion, curves
and surfaces).
Artist:
John “Hojo” Gayness
First time we worked with Hojo, he is taking the Art degree also in digipen.
He provided us with great 3D models as well as textures, and provided
many ideas for the game.
Artist:
Jon Gagnon
Also first time we worked with Jon, he also provided us with some of
the 3D models and textures, and our dvd box cover.
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